Our 4-year journey in the mobile game industry.

09.01.2012

The journey began

04.03.2012

Number Rush for iPad was released on AppStore

Fun fact: The prototype was done in 2 days, but eventually it took almost 2 months to complete it.

26.04.2012

Meow Meow Number was released on AppStore

Fun fact: It was coded by a summer intern in 4 weeks.

01.06.2012

Whack The Zombie was released on AppStore

Fun fact: The game was coded in 1 week (and was the 1st free game with ads), but it took 3 weeks to pass review due to the original "sensitive" name: Whack-a-Zombie.

28.06.2012

Evolush: Evolution Journey was released on AppStore

Fun fact: It took almost 4 months to complete. Users were very excited. But in the end both the creators and users realized that it was not good enough as expected.

12.09.2012

Cerberus: The Puppy was released on AppStore

Fun fact: It took almost 3.5 months to complete and was the 1st game we applied "try 'n' buy" method (play a few levels, IAP to unlock full version).

04.01.2013

Game42 - Board game collection was released on AppStore

Fun fact 1: 1st version was made in 5 months and had 5 mini games. Now it has 9 mini games.
Fun fact 2: The game was listed at #13 out of 50 Best Free iPad Games by CNET in Dec. 2013
Fun fact 3: Nearly 2.000.000 downloads to date.

12.09.2013

Zombie Minefield was released on AppStore

Fun fact: It was our 1st "free-to-play" game. Got pretty good feedbacks.

23.03.2014

Sweet Madness was released on AppStore

Fun fact 1: It was brought to Games In Asia Meetup on April 2014. Users seemed very excited playing it.
Fun fact 2: Later went into an exclusive publishing deal with a local publisher for iOS and Android.
Fun fact 3: Also sponsored by local Microsoft to port the game to Windows platform (phone + desktop).

What's more?

Many mini games were released in 2014 and 2015 for iOS and Android.

During 2013-2015 we did a lot of mobile games and apps projects for clients - from small names to big brands, including Vietnam, Singapore, Sweden, Israel.

What about our life at Guava7 ?

Fun. Fun. And Fun!

Work. Play. Parties. Team building. Attending game conferences abroad...

09.01.2016

The journey ended

To sum up our 4-year journey

Up and Down... Pain and Gain... Tears and Joy...

It was a great experience. We've learned a lot!


Thanks to our users, fans, clients, friends, families for your support.

ANYWAY...

We will keep Guava7 portfolio for a while:

>>Apple App Store <<

>> Google Play Store <<

>> Microsoft Windows Store <<

TIME TO SAY GOODBYE !